Omega Zodiac inside an isometric top-down action-RPG MMO that is based on Greek, Roman and Norse myths using a heavy dose of Saint Seiya influence. In this game, you play as being a mortal that could transform in a sacred form via sacred armors. The controls are standard ARPG fare, you move your character by clicking on a lawn, so you attack by clicking on a mob.
At first, you pick out from one from the three classes: Knight, Mage, and Archer. There is absolutely no character customization with this game, and the courses are gender locked. The Knight as well as the Mage are male as the Archer is female. But don’t get confused through the class names. While all three class have different skills and armors, each will fight in melee for some reason. By way of example, the Archer class fights by punching and kicking her enemies. It appears cool, but it’s not how an Archer should fight. It’s not really a really big deal except it sets players up for disappointment.
Exactly what makes Omega Zodiac different from most ARPGs is just how the skills work. Skills are separated into three types: Anti-Warrior, Anti-Mage, and Anti-Archer. But unlike most MMOs where skills are manually cast in the hotkeys, in Omega Zodiac skills are automatic. Your character will automatically use skills during battle. In fact, there is no manual strategy to activate your talent.
However because activating them isn’t manual, doesn’t mean combat is fully automated. Players can make what ‘type’ of skill to utilize. Pressing 1 can certainly make your character use Anti-Warrior, 2 for Anti-Mage, and 3 for Anti-Archer. Every enemy is part of one from the three types: Warrior, Mage, and Archer. Picking out the correct skill type such as Anti-Warrior for warrior-type mobs is likely to make your character do 100% damage against them. Meanwhile, making use of the other two types will deal reduced damage.
Another unique feature with this game may be the sacred set system. Besides your standard equips, the video game has another set of equips, the sacred armor. During the game, your ultimate goal would be to 54devtpky every one of the components of a set. Once you’ve found and equipped all the parts of your set, you can then activate it. Activating a sacred set turns you in a sacred mode, plus your character will don a shining, glowing armor seems copied right from Saint Seiya. Needless to say, you will be incredibly strong when in sacred mode.
The overall game is usually PvE. Actually, Omega Zodiac hides other players appearance on your own screen automatically. There are many instanced dungeons that offers various rewards. There is certainly PvP, but because battles are automatic, everything comes down to who may have the bigger stats and gears. Not particularly exciting stuff.
First off, the game is extremely accessible. It doesn’t require downloading a big client. You simply need a browser with flash enabled. And unlike other browser games, this isn’t a card game or similar, but a genuine full blown CRPG MMO a la Diablo.
The graphics, especially, are great. They actually do not seem like cheap 3D rendered models. The game appears like it’s a real 3D game. The character animations look nice, for both your character and the enemy mobs. Their gait, attack animations, etc., all look natural. It’s a far cry off their Chinese games, where models along with the animation look stiff.
Gameplay-wise, Omega Zodiac Guide doesn’t have anything noteworthy inside it per se, but I do such as the auto-attack/auto-play system. It requires out a great deal of tediousness in the game as you don’t need to search for the necessary NPC, this game will automatically walk your character to where he/she is required.
The Not So Good
The worst point about this game is definitely the horrible network connection. The video game loads slowly enough that you’re frequently stuck on a blank or mosaic screen. Far worse is every asset is apparently re-downloaded for some reason every time you go to a new map. If every user has to re-download the map graphics every map change no wonder the graphics load so slowly. The devs should fix their asset loading.
It’s probably linked to the same problem above, however the game also suffers from horrible lag. I keep experiencing chronic rubber-banding, where your character gets moved straight back to your previous position. This is particularly an issue on some instanced dungeons where you have to kill all enemies in less than 3 minutes. It will make those dungeons challenging to clear unless you over-level yourself.
One other issue of this game is its repetitive gameplay. The quests are the same: speak to this NPC, speak with that NPC, kill 10/20/30 on this monster, harvest some random item from some random point, etc., You don’t even get a proper conversation with all the quest giver NPCs. They only provide you with some random one sentence dialog while your pursuit box gets magically updated as to what you have to do. It’s a far cry in the better quest-driven MMORPGs
And also you better like those uninspired quests because grinding your levels up by farming mobs is actually a horrible experience. The mobs within this game give away terrible EXP; you won’t level up just from fighting them. To offer you one example, a level 60 character requires around 20-40 million EXP to level up. Meanwhile, killing a level 60 mob will offer around 200 EXP. Perform math.
I’ll close my Omega Zodiac Official Website by saying it isn’t bad. On the other hand, it doesn’t really add anything a novice to the table. It is additionally plagued by horrible network connection and lag problems.
Ultimately, I consider the game to get at least worth a look, especially when you’re a fan of ARPGs like Diablo. It certainly has its place. For instance, it’s an RPG you could potentially play at the job pretty easily or when multitasking elsewhere. It really sacrifices a lot of depth because of its simplicity.